Woolz Image Processing Version 1.4.0
Todo List

File AlcTemplates.h
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File AlgCrossCorr.c
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File AlgFourier.c
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File AlgMatrixLU.c
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File HGUDlpList.dox
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Global WlzArea (WlzObject *obj, WlzErrorNum *dstErr)
Implement for objects other than 2D domain objects.

Global WlzEffHeadWriteIPL (WlzEffIPLHeader *header, FILE *fP)
Just a stub, still to be written.

Group wlzeucliddistancemap
Add a grey-table if required and extend to 3D.

File WlzExtFFNodeEle.c
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File WlzExtFFObj.c
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File WlzExtFFTxt.c
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File WlzGeoModel.c

Global WlzGMModelDeleteE (WlzGMModel *model, WlzGMEdge *dE)
Deletion of edges has only been implemented for 2D models.

Global WlzGMModelDeleteF (WlzGMModel *model, WlzGMFace *dF)
This function is yet to be written.

Global WlzGMModelDeleteV (WlzGMModel *model, WlzGMVertex *dV)
This only works for 2D models, it needs to be extend to 3D models.

File WlzGreyRange.c
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Global WlzLBTDomain2DFromIDomain (WlzIntervalDomain *iDom, WlzErrorNum *dstErr)
There are two possible algorithms here: Create all possible nodes for in Morton order condensing nodes on the fly or the simpler and slower algorithm create all possible nodes in scan order and then sort to get the Morton order. Currently the latter algorithm is used but this should be replaced with the former when there's working code. time than

Global WlzLBTDomain3DFromPDomain (WlzPlaneDomain *pDom, WlzErrorNum *dstErr)
There are two possible algorithms here: Create all possible nodes for in Morton order condensing nodes on the fly or the simpler and slower algorithm create all possible nodes in scan order and then sort to get the Morton order. Currently the latter algorithm is used but this should be replaced with the former when there's working code. time than